Preparing: 1.Install NDK 2.Install Android-Studio && SDK (with env ANDROID_HOME) 3.Install Go / git Step 1: $ go get golang.org/x/mobile/cmd/gomobile $gomobile init -ndk ~/Android/Ndk Native App: 1.Android basic/main.go package main import ( "log" "golang.org/x/mobile/app" "golang.org/x/mobile/event/lifecycle" "golang.org/x/mobile/event/paint" ) func main() { app.Main(func(a app.App) { for e := range a.Events() { switch e := a.Filter(e).(type) { case lifecycle.Event: // ... case paint.Event: log.Print("Call OpenGL here.") a.Publish() } } }) } $gomobile build -target=android basic/ $adb install basic.apk 2.iOS: $gomobile build -target=android basic/ SDK App: hello/hello.go package hello import "fmt" func Greetings(name string) string { return fmt.Sprintf("Hello, %s!", name) } 1.Android: $ gomobile bind -target=android hello/ ...